University of Pennsylvania
About the talk:
|We present an approach to support massively multi-player games
(MMG) on peer-to-peer overlays. Our approach exploits the fact that players
in MMGs display locality of interest, and therefore can form self-organizing
groups based on their locations in the virtual world. To this end, we have
designed scalable mechanisms to distribute the game state to the participating
players and to maintain consistency in the face of node failures. The resulting
system dynamically scales with the number of online players. It is also
more flexible and has a lower deployment cost than centralized game servers.
We have implemented a simple game we call SimMud, and experimented with up to 4000 players to demonstrate the applicability of this approach. I will discuss the design and experimental results of our prototype, as well as future research in performance optimizations and cheat detection.
About the speaker:
|Honghui Lu is an Assistant Professor of Computer and Information Science at University of Pennsylvania. She received her Ph.D. from Rice University in 2001. She has previously worked on distributed shared memory and multimedia Web content distribution.|